Shapesmith is parametric, so it's very quick and easy to modify your models. You can also use variables with expressions to quickly change models, like changing the radius of holes:
Import STL models and edit them, and export your models to STL and print it on your 3D printer:
Shapesmith is completely open source under a permissable license (MIT). You don't have to worry about the hosted version disappearing, you can always run your own server. You can also run you own server in your school or business to keep your models private.
Shapesmith is on Github.
Shapesmith is used in many software developing studios and game making, including in the development of the best online bingo sites and platforms in UK and worldwide.
This has taken a bit longer than I had hoped! Welcome to the Shapesmith blog and my first post about shapesmith.net. This is a quick update on the project and the plans for the near future.
The success of a cloud-based Shapesmith depends very much on addressing the scalability of BRep operations, or, effectively using processing power for multiple users. For deploying a local solution (for example on a school network), this is not as important a consideration, but a hosted Shapesmith needs to be very effective with processor utilisation in order to contain the hosting cost. "Traditional" LAMP web applications don't use a lot of processing power per user action, whereas BRep operations are by nature N cubed and require an architecture that is sentisive to this fact. The good news is that it makes the optimisation path clear - BRep operations take much longer than database operations, serializing and deserializing data, validation, etc, and I can optmize taking this into account.
Is it worth mentioning that I have now transitioned to using an actual database, Riak, and have switched to the community version of OpenCASCADE, OCE. This is an important step for users to be able to install their own local version of Shapesmith with a stable data store and BRep library. OCE is a new community effort to improve on some of the shortcomings of OpenCASCADE, and I am pleased with the results so far (especially the cross -platform build support). I will not go into the architecture in detail in this post, but the design can accomodate scaling the application in 3 dimensions, the API nodes which handle the ReSTful calls, the DB nodes, and the worker nodes which perform the BRep operations: